Glide源码解析二

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Glide作为一个强大的图片加载框架,已经被android官方使用,所以,明白Glide的加载流程以及原理对加深我们对glide的理解是很重要的。

本文基于glide 4.11

Glide.with(this).load("").into(new ImageView(this));

我们从这一句入手,上次我们看了Glide的初始化过程,也就是Glide.with(this)这个方法。现在我们来看into方法。

    @NonNull     public ViewTarget<ImageView, TranscodeType> into(@NonNull ImageView view) {         Util.assertMainThread();         //检查view是否为null         Preconditions.checkNotNull(view);          //根据view.getScaleType()设置不同的transform变换,这个transform变换我们单独讲         BaseRequestOptions<?> requestOptions = this;         if (!requestOptions.isTransformationSet()                 && requestOptions.isTransformationAllowed()                 && view.getScaleType() != null) {             // Clone in this method so that if we use this RequestBuilder to load into a View and then             // into a different target, we don't retain the transformation applied based on the previous             // View's scale type. switch (view.getScaleType()) {                 case CENTER_CROP:                     requestOptions = requestOptions.clone().optionalCenterCrop();                     break;                 case CENTER_INSIDE:                     requestOptions = requestOptions.clone().optionalCenterInside();                     break;                 case FIT_CENTER:                 case FIT_START:                 case FIT_END:                     requestOptions = requestOptions.clone().optionalFitCenter();                     break;                 case FIT_XY:                     requestOptions = requestOptions.clone().optionalCenterInside();                     break;                 case CENTER:                 case MATRIX:                 default:                     // Do nothing.             }         }          return into(                 //根据transcodeClass的类型构造不同的Target                 glideContext.buildImageViewTarget(view, transcodeClass),                 /*targetListener=*/ null,                 requestOptions,                 Executors.mainThreadExecutor());     }

构建不同的target

glideContext.buildImageViewTarget(view, transcodeClass),跟着代码点进去,最后跟踪到了这里:

 public <Z> ViewTarget<ImageView, Z> buildTarget(       @NonNull ImageView view, @NonNull Class<Z> clazz) {     if (Bitmap.class.equals(clazz)) {       return (ViewTarget<ImageView, Z>) new BitmapImageViewTarget(view);     } else if (Drawable.class.isAssignableFrom(clazz)) {       return (ViewTarget<ImageView, Z>) new DrawableImageViewTarget(view);     } else {       throw new IllegalArgumentException(           "Unhandled class: " + clazz + ", try .as*(Class).transcode(ResourceTranscoder)");     }   }

如果说我们最终要将资源解码为bitmap,那么就构造BitmapImageViewTarget,如果要将资源解码为Drawable,那么就构造DrawableImageViewTarget。

如果你在使用Glide加载图片的时候调用了asBitmap()方法,那么这里就会构建出BitmapImageViewTarget对象,否则的话构建的都是DrawableImageViewTarget对象。
target里面有一些方法,比如失败的回调,设置资源等等。
 
接下来继续看代码,会调用下面这个方法。

 

 private <Y extends Target<TranscodeType>> Y into(             @NonNull Y target,             @Nullable RequestListener<TranscodeType> targetListener,             BaseRequestOptions<?> options,             Executor callbackExecutor) {         Preconditions.checkNotNull(target);         //检测是否已经调用过load方法 if (!isModelSet) {             throw new IllegalArgumentException("You must call #load() before calling #into()");         }          //构造request         Request request = buildRequest(target, targetListener, options, callbackExecutor);          //获取改target是否已经有绑定的request         Request previous = target.getRequest();         /**          * 这里修复了一个bug,详见 https://github.com/bumptech/glide/issues/2270 */ if (request.isEquivalentTo(previous)                 && !isSkipMemoryCacheWithCompletePreviousRequest(options, previous)) {             // If the request is completed, beginning again will ensure the result is re-delivered,             // triggering RequestListeners and Targets. If the request is failed, beginning again will             // restart the request, giving it another chance to complete. If the request is already             // running, we can let it continue running without interruption. if (!Preconditions.checkNotNull(previous).isRunning()) {                 // Use the previous request rather than the new one to allow for optimizations like skipping                 // setting placeholders, tracking and un-tracking Targets, and obtaining View dimensions                 // that are done in the individual Request.                 previous.begin();             }             return target;         }          requestManager.clear(target);         //将该request设置给target         target.setRequest(request);         requestManager.track(target, request);          return target;     }

先看一下buildRequest(target, targetListener, options, callbackExecutor);做了什么

追踪进去,调用buildRequestRecursive方法。

 

然后主要是这两个方法:

    Request mainRequest =         buildThumbnailRequestRecursive(             requestLock,             target,             targetListener,             parentCoordinator,             transitionOptions,             priority,             overrideWidth,             overrideHeight,             requestOptions,             callbackExecutor);

 

 

    Request errorRequest =         errorBuilder.buildRequestRecursive(             requestLock,             target,             targetListener,             errorRequestCoordinator,             errorBuilder.transitionOptions,             errorBuilder.getPriority(),             errorOverrideWidth,             errorOverrideHeight,             errorBuilder,             callbackExecutor);

最后设置给ErrorRequestCoordinator

errorRequestCoordinator.setRequests(mainRequest, errorRequest);

ErrorRequestCoordinator负责管理这些请求,如果请求失败就运行错误的请求。

 

我们看这个方法:buildThumbnailRequestRecursive

 private Request buildThumbnailRequestRecursive(       Object requestLock,       Target<TranscodeType> target,       RequestListener<TranscodeType> targetListener,       @Nullable RequestCoordinator parentCoordinator,       TransitionOptions<?, ? super TranscodeType> transitionOptions,       Priority priority,       int overrideWidth,       int overrideHeight,       BaseRequestOptions<?> requestOptions,       Executor callbackExecutor) {     if (thumbnailBuilder != null) {       // Recursive case: contains a potentially recursive thumbnail request builder. if (isThumbnailBuilt) {         throw new IllegalStateException(             "You cannot use a request as both the main request and a "                 + "thumbnail, consider using clone() on the request(s) passed to thumbnail()");       }        TransitionOptions<?, ? super TranscodeType> thumbTransitionOptions =           thumbnailBuilder.transitionOptions;        // Apply our transition by default to thumbnail requests but avoid overriding custom options       // that may have been applied on the thumbnail request explicitly. if (thumbnailBuilder.isDefaultTransitionOptionsSet) {         thumbTransitionOptions = transitionOptions;       }        Priority thumbPriority =           thumbnailBuilder.isPrioritySet()               ? thumbnailBuilder.getPriority()               : getThumbnailPriority(priority);        int thumbOverrideWidth = thumbnailBuilder.getOverrideWidth();       int thumbOverrideHeight = thumbnailBuilder.getOverrideHeight();       if (Util.isValidDimensions(overrideWidth, overrideHeight)           && !thumbnailBuilder.isValidOverride()) {         thumbOverrideWidth = requestOptions.getOverrideWidth();         thumbOverrideHeight = requestOptions.getOverrideHeight();       }        ThumbnailRequestCoordinator coordinator =           new ThumbnailRequestCoordinator(requestLock, parentCoordinator);       Request fullRequest =           obtainRequest(               requestLock,               target,               targetListener,               requestOptions,               coordinator,               transitionOptions,               priority,               overrideWidth,               overrideHeight,               callbackExecutor);       isThumbnailBuilt = true;       // Recursively generate thumbnail requests.       Request thumbRequest =           thumbnailBuilder.buildRequestRecursive(               requestLock,               target,               targetListener,               coordinator,               thumbTransitionOptions,               thumbPriority,               thumbOverrideWidth,               thumbOverrideHeight,               thumbnailBuilder,               callbackExecutor);       isThumbnailBuilt = false;       coordinator.setRequests(fullRequest, thumbRequest);       return coordinator;     } else if (thumbSizeMultiplier != null) {       // Base case: thumbnail multiplier generates a thumbnail request, but cannot recurse.       ThumbnailRequestCoordinator coordinator =           new ThumbnailRequestCoordinator(requestLock, parentCoordinator);       Request fullRequest =           obtainRequest(               requestLock,               target,               targetListener,               requestOptions,               coordinator,               transitionOptions,               priority,               overrideWidth,               overrideHeight,               callbackExecutor);       BaseRequestOptions<?> thumbnailOptions =           requestOptions.clone().sizeMultiplier(thumbSizeMultiplier);        Request thumbnailRequest =           obtainRequest(               requestLock,               target,               targetListener,               thumbnailOptions,               coordinator,               transitionOptions,               getThumbnailPriority(priority),               overrideWidth,               overrideHeight,               callbackExecutor);        coordinator.setRequests(fullRequest, thumbnailRequest);       return coordinator;     } else {       // Base case: no thumbnail. return obtainRequest(           requestLock,           target,           targetListener,           requestOptions,           parentCoordinator,           transitionOptions,           priority,           overrideWidth,           overrideHeight,           callbackExecutor);     }   }

首先对缩略图及是否对Target设置参数的判断(是否使用了thumbnail()方法和sizeMultiplier()方法),如果有使用thunmnail()方法,则生成原始图片和缩略图的请求,并由ThumbnailRequestCoordinator对象来协调管理,使用了sizeMultiplier()方法,则同样的处理(前者递归的获得缩略图的Request,后者不递归),否则就只生成原始图片的请求。

 

他们最终都会调用obtainRequest方法,追踪进去可以发现该方法最终返回的是SingleRequest对象。初始化request的时候传递的参数很多:

 public static <R> SingleRequest<R> obtain(       Context context,       GlideContext glideContext,       Object requestLock,       Object model,       Class<R> transcodeClass,       BaseRequestOptions<?> requestOptions,       int overrideWidth,       int overrideHeight,       Priority priority,       Target<R> target,       RequestListener<R> targetListener,       @Nullable List<RequestListener<R>> requestListeners,       RequestCoordinator requestCoordinator,       Engine engine,       TransitionFactory<? super R> animationFactory,       Executor callbackExecutor) {

 

1.GlideContext glideContext : 全局上下文
2.Object model :加载的资源类型
3.Class transcodeClass :转换的类型
4.RequestOptions requestOptions:设置选项(包括:skipMemoryCache,errorDrawable,placeholder,timeoutOf,encodeFormatOf等等)
5.int overrideWidth:目标宽度在所需资源的像素点。
6.int overrideHeight:目标高度在所需资源的像素点。
7. Priority priority:加载的优先级(IMMEDIATE,HIGH,NORMAL,LOW)
8.Target target:上面刚讲过,绑定的target
9.RequestListener requestListener:请求加载时候的监听器
10.RequestCoordinator requestCoordinator:请求协调器(用来协调具有相同Target的协调器)
11.Engine engine:负责启动负载和管理活动和缓存资源。
12.TransitionFactory<? super R> animationFactory:一个工厂类,可以根据请求的状态产生不同的转换。

 

我们再回到into代码中,获取了request之后我们就要开始请求了。

我们看着一句requestManager.track(target, request);

 synchronized void track(@NonNull Target<?> target, @NonNull Request request) {     targetTracker.track(target);     requestTracker.runRequest(request);   }

runRequest就是执行请求的代码:

 /** Starts tracking the given request. */ public void runRequest(@NonNull Request request) {     requests.add(request);     if (!isPaused) {       request.begin();     } else {       request.clear();       if (Log.isLoggable(TAG, Log.VERBOSE)) {         Log.v(TAG, "Paused, delaying request");       }       pendingRequests.add(request);     }   }

判断Glide当前是不是处理暂停状态,如果不是暂停状态就调用Request的begin()方法来执行Request,否则的话就先将Request添加到待执行队列里面,等暂停状态解除了之后再执行。

 

我们来看begin方法:

  @Override   public void begin() {     synchronized (requestLock) {       assertNotCallingCallbacks();       stateVerifier.throwIfRecycled();       startTime = LogTime.getLogTime();       if (model == null) {         if (Util.isValidDimensions(overrideWidth, overrideHeight)) {           width = overrideWidth;           height = overrideHeight;         }         // Only log at more verbose log levels if the user has set a fallback drawable, because         // fallback Drawables indicate the user expects null models occasionally. int logLevel = getFallbackDrawable() == null ? Log.WARN : Log.DEBUG;         onLoadFailed(new GlideException("Received null model"), logLevel);         return;       }        if (status == Status.RUNNING) {         throw new IllegalArgumentException("Cannot restart a running request");       } 
如果说这个资源已经被加载过了,那么我们直接调用onResourceReady
// If we're restarted after we're complete (usually via something like a notifyDataSetChanged // that starts an identical request into the same Target or View), we can simply use the // resource and size we retrieved the last time around and skip obtaining a new size, starting // a new load etc. This does mean that users who want to restart a load because they expect // that the view size has changed will need to explicitly clear the View or Target before // starting the new load. if (status == Status.COMPLETE) { onResourceReady(resource, DataSource.MEMORY_CACHE); return; } // Restarts for requests that are neither complete nor running can be treated as new requests // and can run again from the beginning. status = Status.WAITING_FOR_SIZE; if (Util.isValidDimensions(overrideWidth, overrideHeight)) { onSizeReady(overrideWidth, overrideHeight); } else { target.getSize(this); } if ((status == Status.RUNNING || status == Status.WAITING_FOR_SIZE) && canNotifyStatusChanged()) { target.onLoadStarted(getPlaceholderDrawable()); } if (IS_VERBOSE_LOGGABLE) { logV("finished run method in " + LogTime.getElapsedMillis(startTime)); } } }

如果model为null,说明我们没有调用load方法,这时候会回调onLoadFailed,将status设置为Status.FAILED,然后调用setErrorPlaceholder,这个方法里面最终调用target.onLoadFailed(error);将资源置空,然后显示错误图片。

 

    @Override     public void begin() {         synchronized (requestLock) {             assertNotCallingCallbacks();             stateVerifier.throwIfRecycled();             startTime = LogTime.getLogTime();             if (model == null) {                 if (Util.isValidDimensions(overrideWidth, overrideHeight)) {                     width = overrideWidth;                     height = overrideHeight;                 }                 // Only log at more verbose log levels if the user has set a fallback drawable, because                 // fallback Drawables indicate the user expects null models occasionally. int logLevel = getFallbackDrawable() == null ? Log.WARN : Log.DEBUG;                 onLoadFailed(new GlideException("Received null model"), logLevel);                 return;             }              if (status == SingleRequest.Status.RUNNING) {                 throw new IllegalArgumentException("Cannot restart a running request");             }              /**              * 如果完成后重新启动(通常是通过notifyDataSetChanged之类的方法              * 将相同的请求发送到相同的Target或View),我们可以简单地使用              * 我们最后一次检索的资源和大小,然后跳过获取新大小的步骤,              * 不用开始一个新的加载。这确实意味着要重新加载的用户,因为他们              * 更改视图大小,那么需要先明确清除view和target,然后              * 开始新的加载。              */ if (status == SingleRequest.Status.COMPLETE) {                 onResourceReady(resource, DataSource.MEMORY_CACHE);                 return;             }              // Restarts for requests that are neither complete nor running can be treated as new requests             // and can run again from the beginning.             status = SingleRequest.Status.WAITING_FOR_SIZE;             /**              * 这里会判断Util.isValidDimensions(overrideWidth, overrideHeight)              * 如果你在使用时候调用了override() API为图片指定了一个固定的宽高,就会按照你给定的去加载;第二种情况是没有给定的情况,              * 那么target.getSize()方法的内部会根据ImageView的layout_width和layout_height值做一系列的计算,来算出图片应该的宽高,              * 具体计算就在getSize里面              * 但是不管怎样,最后都会调用onSizeReady()。              */ if (Util.isValidDimensions(overrideWidth, overrideHeight)) {                 onSizeReady(overrideWidth, overrideHeight);             } else {                 target.getSize(this);             }              if ((status == SingleRequest.Status.RUNNING || status == SingleRequest.Status.WAITING_FOR_SIZE)                     && canNotifyStatusChanged()) {                 target.onLoadStarted(getPlaceholderDrawable());             }             if (IS_VERBOSE_LOGGABLE) {                 logV("finished run method in " + LogTime.getElapsedMillis(startTime));             }         }     }

我们进去onSizeReady看看

    @Override     public void onSizeReady(int width, int height) {         //如果对象以及被回收了,那么抛出异常         stateVerifier.throwIfRecycled();         synchronized (requestLock) {             if (IS_VERBOSE_LOGGABLE) {                 logV("Got onSizeReady in " + LogTime.getElapsedMillis(startTime));             }             //说明没有设置大小或者没有获取到计算后的大小 if (status != SingleRequest.Status.WAITING_FOR_SIZE) {                 return;             }             status = SingleRequest.Status.RUNNING;              float sizeMultiplier = requestOptions.getSizeMultiplier();             this.width = maybeApplySizeMultiplier(width, sizeMultiplier);             this.height = maybeApplySizeMultiplier(height, sizeMultiplier);              if (IS_VERBOSE_LOGGABLE) {                 logV("finished setup for calling load in " + LogTime.getElapsedMillis(startTime));             }             loadStatus =                     engine.load(                             glideContext,                             model,                             requestOptions.getSignature(),                             this.width,                             this.height,                             requestOptions.getResourceClass(),                             transcodeClass,                             priority,                             requestOptions.getDiskCacheStrategy(),                             requestOptions.getTransformations(),                             requestOptions.isTransformationRequired(),                             requestOptions.isScaleOnlyOrNoTransform(),                             requestOptions.getOptions(),                             requestOptions.isMemoryCacheable(),                             requestOptions.getUseUnlimitedSourceGeneratorsPool(),                             requestOptions.getUseAnimationPool(),                             requestOptions.getOnlyRetrieveFromCache(),                             this,                             callbackExecutor);              // This is a hack that's only useful for testing right now where loads complete synchronously             // even though under any executor running on any thread but the main thread, the load would             // have completed asynchronously. if (status != SingleRequest.Status.RUNNING) {                 loadStatus = null;             }             if (IS_VERBOSE_LOGGABLE) {                 logV("finished onSizeReady in " + LogTime.getElapsedMillis(startTime));             }         }     }

主要的代码是engine.load。

 /**      * /**      *  所有的请求流程都如下:      *  1.检查内存缓存并提供缓存的资源      *  2.检查当前使用的资源,并返回当前的活跃资源      *  3.检查当前的加载进度,并将cb添加到正在进行的加载进度中      *  4.开始一个新的加载      *      * @param glideContext      * @param model      * @param signature      * @param width      * @param height      * @param resourceClass      * @param transcodeClass      * @param priority      * @param diskCacheStrategy      * @param transformations      * @param isTransformationRequired      * @param isScaleOnlyOrNoTransform      * @param options      * @param isMemoryCacheable      * @param useUnlimitedSourceExecutorPool      * @param useAnimationPool      * @param onlyRetrieveFromCache      * @param cb      * @param callbackExecutor      * @param <R>      * @return */ public <R> Engine.LoadStatus load(             GlideContext glideContext,             Object model,             Key signature,             int width,             int height,             Class<?> resourceClass,             Class<R> transcodeClass,             Priority priority,             DiskCacheStrategy diskCacheStrategy,             Map<Class<?>, Transformation<?>> transformations,             boolean isTransformationRequired,             boolean isScaleOnlyOrNoTransform,             Options options,             boolean isMemoryCacheable,             boolean useUnlimitedSourceExecutorPool,             boolean useAnimationPool,             boolean onlyRetrieveFromCache,             ResourceCallback cb,             Executor callbackExecutor) {         long startTime = VERBOSE_IS_LOGGABLE ? LogTime.getLogTime() : 0;          //构造一个key         EngineKey key =                 keyFactory.buildKey(                         model,                         signature,                         width,                         height,                         transformations,                         resourceClass,                         transcodeClass,                         options);          EngineResource<?> memoryResource;         synchronized (this) {             //通过这个key去缓存中看是不是存在资源,loadFromMemory里面会先去活跃资源缓存池中获取,             // 没有的话再去内存缓存中获取,活跃资源即现在正在被其他组件使用的资源。             memoryResource = loadFromMemory(key, isMemoryCacheable, startTime);              if (memoryResource == null) {                 return waitForExistingOrStartNewJob(                         glideContext,                         model,                         signature,                         width,                         height,                         resourceClass,                         transcodeClass,                         priority,                         diskCacheStrategy,                         transformations,                         isTransformationRequired,                         isScaleOnlyOrNoTransform,                         options,                         isMemoryCacheable,                         useUnlimitedSourceExecutorPool,                         useAnimationPool,                         onlyRetrieveFromCache,                         cb,                         callbackExecutor,                         key,                         startTime);             }         }          // Avoid calling back while holding the engine lock, doing so makes it easier for callers to         // deadlock.         cb.onResourceReady(memoryResource, DataSource.MEMORY_CACHE);         return null;     }

 如果找得到资源,那么就回调cb.onResourceReady,不然的话会走waitForExistingOrStartNewJob。

我们进去看一下:

 private <R> Engine.LoadStatus waitForExistingOrStartNewJob(             GlideContext glideContext,             Object model,             Key signature,             int width,             int height,             Class<?> resourceClass,             Class<R> transcodeClass,             Priority priority,             DiskCacheStrategy diskCacheStrategy,             Map<Class<?>, Transformation<?>> transformations,             boolean isTransformationRequired,             boolean isScaleOnlyOrNoTransform,             Options options,             boolean isMemoryCacheable,             boolean useUnlimitedSourceExecutorPool,             boolean useAnimationPool,             boolean onlyRetrieveFromCache,             ResourceCallback cb,             Executor callbackExecutor,             EngineKey key,             long startTime) {          //通过key获取EngineJob,EngineJob负责开启线程异步加载。         EngineJob<?> current = jobs.get(key, onlyRetrieveFromCache);         if (current != null) {             current.addCallback(cb, callbackExecutor);             if (VERBOSE_IS_LOGGABLE) {                 logWithTimeAndKey("Added to existing load", startTime, key);             }             return new Engine.LoadStatus(cb, current);         }          //没有EngineJob则构建一个         EngineJob<R> engineJob =                 engineJobFactory.build(                         key,                         isMemoryCacheable,                         useUnlimitedSourceExecutorPool,                         useAnimationPool,                         onlyRetrieveFromCache);          //负责给图片解码等一些复杂操作         DecodeJob<R> decodeJob =                 decodeJobFactory.build(                         glideContext,                         model,                         key,                         signature,                         width,                         height,                         resourceClass,                         transcodeClass,                         priority,                         diskCacheStrategy,                         transformations,                         isTransformationRequired,                         isScaleOnlyOrNoTransform,                         onlyRetrieveFromCache,                         options,                         engineJob);          jobs.put(key, engineJob);          engineJob.addCallback(cb, callbackExecutor);         //运行         engineJob.start(decodeJob);          if (VERBOSE_IS_LOGGABLE) {             logWithTimeAndKey("Started new load", startTime, key);         }         return new Engine.LoadStatus(cb, engineJob);     }

 

 

 public synchronized void start(DecodeJob<R> decodeJob) {     this.decodeJob = decodeJob;     GlideExecutor executor =         decodeJob.willDecodeFromCache() ? diskCacheExecutor : getActiveSourceExecutor();     executor.execute(decodeJob);   }

如果要从磁盘缓存中去解码的话,就获取diskCacheExecutor,否则就用针对原始资源的一个执行器。

在executor.execute(decodeJob)之后便切换到子线程了,我们到DecodeJob里面去看一下。

 

  @Override   public void run() {     // This should be much more fine grained, but since Java's thread pool implementation silently     // swallows all otherwise fatal exceptions, this will at least make it obvious to developers     // that something is failing.     GlideTrace.beginSectionFormat("DecodeJob#run(model=%s)", model);     // Methods in the try statement can invalidate currentFetcher, so set a local variable here to     // ensure that the fetcher is cleaned up either way.     DataFetcher<?> localFetcher = currentFetcher;     try {       if (isCancelled) {         notifyFailed();         return;       }       runWrapped();     } catch (CallbackException e) {       // If a callback not controlled by Glide throws an exception, we should avoid the Glide       // specific debug logic below. throw e;     } catch (Throwable t) {       // Catch Throwable and not Exception to handle OOMs. Throwables are swallowed by our       // usage of .submit() in GlideExecutor so we're not silently hiding crashes by doing this. We       // are however ensuring that our callbacks are always notified when a load fails. Without this       // notification, uncaught throwables never notify the corresponding callbacks, which can cause       // loads to silently hang forever, a case that's especially bad for users using Futures on       // background threads. if (Log.isLoggable(TAG, Log.DEBUG)) {         Log.d(             TAG,             "DecodeJob threw unexpectedly" + ", isCancelled: " + isCancelled + ", stage: " + stage,             t);       }       // When we're encoding we've already notified our callback and it isn't safe to do so again. if (stage != Stage.ENCODE) {         throwables.add(t);         notifyFailed();       }       if (!isCancelled) {         throw t;       }       throw t;     } finally {       // Keeping track of the fetcher here and calling cleanup is excessively paranoid, we call       // close in all cases anyway. if (localFetcher != null) {         localFetcher.cleanup();       }       GlideTrace.endSection();     }   }

 

 主要是runWrapped();

 

 private void runWrapped() {     switch (runReason) {       case INITIALIZE:         stage = getNextStage(Stage.INITIALIZE);         currentGenerator = getNextGenerator();         runGenerators();         break;       case SWITCH_TO_SOURCE_SERVICE:         runGenerators();         break;       case DECODE_DATA:         decodeFromRetrievedData();         break;       default:         throw new IllegalStateException("Unrecognized run reason: " + runReason);     }   }

 

当INITIALIZE或者SWITCH_TO_SOURCE_SERVICE的时候,走runGenerators()。这两种是没有缓存的情况下。

runGenerators():

 private void runGenerators() {     currentThread = Thread.currentThread();     startFetchTime = LogTime.getLogTime();     boolean isStarted = false;     while (!isCancelled         && currentGenerator != null         && !(isStarted = currentGenerator.startNext())) {       stage = getNextStage(stage);       currentGenerator = getNextGenerator();        if (stage == Stage.SOURCE) {         reschedule();         return;       }     }     // We've run out of stages and generators, give up. if ((stage == Stage.FINISHED || isCancelled) && !isStarted) {       notifyFailed();     }      // Otherwise a generator started a new load and we expect to be called back in     // onDataFetcherReady.   }

 

重点:currentGenerator.startNext()。实现startNext方法的有三个:

 

 而我们的currentGenerator是哪一个呢?

 

回头看runWrapped

case INITIALIZE:         stage = getNextStage(Stage.INITIALIZE);         currentGenerator = getNextGenerator();         runGenerators();

点进去getNextGenerator,结合status的值便可以知道返回的是SourceGenerator。(我们讨论的是初次加载没有缓存的情况)

我们来到SourceGenerator的startNext()方法:

 

 

    @Override     public boolean startNext() {         if (dataToCache != null) {             Object data = dataToCache;             dataToCache = null;             cacheData(data);         }          if (sourceCacheGenerator != null && sourceCacheGenerator.startNext()) {             return true;         }         sourceCacheGenerator = null;          loadData = null;         boolean started = false;         while (!started && hasNextModelLoader()) {             loadData = helper.getLoadData().get(loadDataListIndex++);             if (loadData != null                     && (helper.getDiskCacheStrategy().isDataCacheable(loadData.fetcher.getDataSource())                     || helper.hasLoadPath(loadData.fetcher.getDataClass()))) {                 started = true;                 startNextLoad(loadData);             }         }         return started;     }

如果sourceCacheGenerator 不为null,就调用它的startNext,在里面去获取modelLoader,然后去加载资源,modelLoader即模型加载器,Glide初始化的时候注册了很多模型加载器。

registry         .append(int.class, InputStream.class, resourceLoaderStreamFactory)         .append(int.class, ParcelFileDescriptor.class, resourceLoaderFileDescriptorFactory)         .append(Integer.class, InputStream.class, resourceLoaderStreamFactory)         .append(Integer.class, ParcelFileDescriptor.class, resourceLoaderFileDescriptorFactory)         .append(Integer.class, Uri.class, resourceLoaderUriFactory)         .append(int.class, AssetFileDescriptor.class, resourceLoaderAssetFileDescriptorFactory)         .append(Integer.class, AssetFileDescriptor.class, resourceLoaderAssetFileDescriptorFactory)         .append(int.class, Uri.class, resourceLoaderUriFactory)         .append(String.class, InputStream.class, new DataUrlLoader.StreamFactory<String>())         .append(Uri.class, InputStream.class, new DataUrlLoader.StreamFactory<Uri>())

如append(Uri.class, InputStream.class, new DataUrlLoader.StreamFactory<Uri>())

将Uri对象转换为InputStream,模型加载器为DataUrlLoader.StreamFactory,也就是说我们加载的时候如果传进来的是一个uri对象,那么最终会被转换为InputStream。

我们不进去看,直接看接下来的代码。

loadData = helper.getLoadData().get(loadDataListIndex++);

loadData里面包含着:

sourceKey:标识这个加载的原始资源的key

alternateKeys:备用的缓存key指向相同的数据

DataFetcher:用来获取没有在缓存中发现的数据(即需要去加载的,modelLoader中都包含着这个)

 

接下来看:

startNextLoad(loadData);

private void startNextLoad(final LoadData<?> toStart) {   loadData.fetcher.loadData(       helper.getPriority(),       new DataCallback<Object>() {         @Override         public void onDataReady(@Nullable Object data) {           if (isCurrentRequest(toStart)) {             onDataReadyInternal(toStart, data);           }         }         @Override         public void onLoadFailed(@NonNull Exception e) {           if (isCurrentRequest(toStart)) {             onLoadFailedInternal(toStart, e);           }         }       }); }

loadData.fetcher.loadData:这里是我们真正去加载资源的地方。

点击进去loadeData,发现好多实现了该方法的类。那我们这里的Fetcher究竟是哪一个呢?

首先从名字来看,如果我们加载的是网络资源,那么就是:HttpUrlFetcher。

 

这个HttpUrlFetcher跟我们的modelLoader是什么关系呢

我们可以看出LoadData在ModelLoader类中。

 查看HttpUrlFetcher的调用可以追溯到HttpGlideUrlLoader。

 

 

  @Override   public LoadData<InputStream> buildLoadData(       @NonNull GlideUrl model, int width, int height, @NonNull Options options) {     // GlideUrls memoize parsed URLs so caching them saves a few object instantiations and time     // spent parsing urls.     GlideUrl url = model;     if (modelCache != null) {       url = modelCache.get(model, 0, 0);       if (url == null) {         modelCache.put(model, 0, 0, model);         url = model;       }     }     int timeout = options.get(TIMEOUT);     return new LoadData<>(url, new HttpUrlFetcher(url, timeout));   }

我们可以看出HttpGlideUrlLoader实现了ModelLoader的方法,buildLoadData,而在buildLoadData中返回了一个LoadData对象,这个对象传入的就是HttpUrlFetcher。

这个buildLoadData什么时候被调用的呢?

我们回到startNext方法,loadData = helper.getLoadData().get(loadDataListIndex++);的getLoadData()里面:

 

 好,那么我们看HttpUrlFetcher的loadData();

  @Override   public void loadData(       @NonNull Priority priority, @NonNull DataCallback<? super InputStream> callback) {     long startTime = LogTime.getLogTime();     try {       InputStream result = loadDataWithRedirects(glideUrl.toURL(), 0, null, glideUrl.getHeaders());       callback.onDataReady(result);     } catch (IOException e) {       if (Log.isLoggable(TAG, Log.DEBUG)) {         Log.d(TAG, "Failed to load data for url", e);       }       callback.onLoadFailed(e);     } finally {       if (Log.isLoggable(TAG, Log.VERBOSE)) {         Log.v(TAG, "Finished http url fetcher fetch in " + LogTime.getElapsedMillis(startTime));       }     }   }

loadDataWithRedirects返回了InputStream,然后callback回调。

我们进去loadDataWithRedirects看可以发现这个方法其实是去请求网络,我们就不细看了。

 private void startNextLoad(final LoadData<?> toStart) {     loadData.fetcher.loadData(         helper.getPriority(),         new DataCallback<Object>() {           @Override           public void onDataReady(@Nullable Object data) {             if (isCurrentRequest(toStart)) {               onDataReadyInternal(toStart, data);             }           }            @Override           public void onLoadFailed(@NonNull Exception e) {             if (isCurrentRequest(toStart)) {               onLoadFailedInternal(toStart, e);             }           }         });   }

回调后调用onDataReadyInternal(toStart, data);

且看一下:

@SuppressWarnings("WeakerAccess") @Synthetic void onDataReadyInternal(LoadData<?> loadData, Object data) {   DiskCacheStrategy diskCacheStrategy = helper.getDiskCacheStrategy();   if (data != null && diskCacheStrategy.isDataCacheable(loadData.fetcher.getDataSource())) {     dataToCache = data;     // We might be being called back on someone else's thread. Before doing anything, we should     // reschedule to get back onto Glide's thread.     cb.reschedule();   } else {     cb.onDataFetcherReady(         loadData.sourceKey,         data,         loadData.fetcher,         loadData.fetcher.getDataSource(),         originalKey);   } }

我们看这个方法:onDataFetcherReady

查看一下便可以知道会回调DecodeJob中的方法:

  @Override   public void onDataFetcherReady(       Key sourceKey, Object data, DataFetcher<?> fetcher, DataSource dataSource, Key attemptedKey) {     this.currentSourceKey = sourceKey;     this.currentData = data;     this.currentFetcher = fetcher;     this.currentDataSource = dataSource;     this.currentAttemptingKey = attemptedKey;     if (Thread.currentThread() != currentThread) {       runReason = RunReason.DECODE_DATA;       callback.reschedule(this);     } else {       GlideTrace.beginSection("DecodeJob.decodeFromRetrievedData");       try {         decodeFromRetrievedData();       } finally {         GlideTrace.endSection();       }     }   }

到此我们就完成了加网络资源的过程,接下来就是解码等等的操作了。

我们看decodeFromRetrievedData:

里面有一句:

resource = decodeFromData(currentFetcher, currentData, currentDataSource);

将资源解码成Resource。

我们追踪进去:

decodeFromData -> decodeFromFetcher -> runLoadPath -> path.load -> loadWithExceptionList

loadWithExceptionList里面便开始进行我们的解码操作了。

 

 private Resource<Transcode> loadWithExceptionList(       DataRewinder<Data> rewinder,       @NonNull Options options,       int width,       int height,       DecodePath.DecodeCallback<ResourceType> decodeCallback,       List<Throwable> exceptions)       throws GlideException {     Resource<Transcode> result = null;     //noinspection ForLoopReplaceableByForEach to improve perf for (int i = 0, size = decodePaths.size(); i < size; i++) {       DecodePath<Data, ResourceType, Transcode> path = decodePaths.get(i);       try {         result = path.decode(rewinder, width, height, options, decodeCallback);       } catch (GlideException e) {         exceptions.add(e);       }       if (result != null) {         break;       }     }

我们看:

result = path.decode(rewinder, width, height, options, decodeCallback);

 public Resource<Transcode> decode(       DataRewinder<DataType> rewinder,       int width,       int height,       @NonNull Options options,       DecodeCallback<ResourceType> callback)       throws GlideException {     Resource<ResourceType> decoded = decodeResource(rewinder, width, height, options);     Resource<ResourceType> transformed = callback.onResourceDecoded(decoded);     return transcoder.transcode(transformed, options);   }

我们看decodeResource -> decodeResourceWithList

   @NonNull     private Resource<ResourceType> decodeResourceWithList(             DataRewinder<DataType> rewinder,             int width,             int height,             @NonNull Options options,             List<Throwable> exceptions)             throws GlideException {         Resource<ResourceType> result = null;         //noinspection ForLoopReplaceableByForEach to improve perf         //遍历获取解码器 for (int i = 0, size = decoders.size(); i < size; i++) {             ResourceDecoder<DataType, ResourceType> decoder = decoders.get(i);             try {                 DataType data = rewinder.rewindAndGet();                 //该解码器是否可以解码该数据 if (decoder.handles(data, options)) {                     //获取数据                     data = rewinder.rewindAndGet();                     //解码                     result = decoder.decode(data, width, height, options);                 }                 // Some decoders throw unexpectedly. If they do, we shouldn't fail the entire load path, but                 // instead log and continue. See #2406 for an example.             } catch (IOException | RuntimeException | OutOfMemoryError e) {                 if (Log.isLoggable(TAG, Log.VERBOSE)) {                     Log.v(TAG, "Failed to decode data for " + decoder, e);                 }                 exceptions.add(e);             }              if (result != null) {                 break;             }         }          if (result == null) {             throw new GlideException(failureMessage, new ArrayList<>(exceptions));         }         return result;     }

 

获取对应的解码器后用decode方法进行解码。Glide初始化的时候便注册了一大堆解码器,如:

.append(             Registry.BUCKET_GIF,             InputStream.class,             GifDrawable.class,             new StreamGifDecoder(imageHeaderParsers, byteBufferGifDecoder, arrayPool))

对于Gif类型,将InputStream解码为GifDrawable,解码器为StreamGifDecoder

接下来我们回到这个方法:

 public Resource<Transcode> decode(       DataRewinder<DataType> rewinder,       int width,       int height,       @NonNull Options options,       DecodeCallback<ResourceType> callback)       throws GlideException {     Resource<ResourceType> decoded = decodeResource(rewinder, width, height, options);     Resource<ResourceType> transformed = callback.onResourceDecoded(decoded);     return transcoder.transcode(transformed, options);   }

Resource<ResourceType> transformed = callback.onResourceDecoded(decoded);

这个方法里面便是对我们的资源进行了变换。

往下追溯到这个方法:

  @Synthetic   @NonNull   <Z> Resource<Z> onResourceDecoded(DataSource dataSource, @NonNull Resource<Z> decoded) {     @SuppressWarnings("unchecked")     Class<Z> resourceSubClass = (Class<Z>) decoded.get().getClass();     Transformation<Z> appliedTransformation = null;     Resource<Z> transformed = decoded;     if (dataSource != DataSource.RESOURCE_DISK_CACHE) {       appliedTransformation = decodeHelper.getTransformation(resourceSubClass);       transformed = appliedTransformation.transform(glideContext, decoded, width, height);     }     // TODO: Make this the responsibility of the Transformation. if (!decoded.equals(transformed)) {       decoded.recycle();     }      final EncodeStrategy encodeStrategy;     final ResourceEncoder<Z> encoder;     if (decodeHelper.isResourceEncoderAvailable(transformed)) {       encoder = decodeHelper.getResultEncoder(transformed);       encodeStrategy = encoder.getEncodeStrategy(options);     } else {       encoder = null;       encodeStrategy = EncodeStrategy.NONE;     }      Resource<Z> result = transformed;     boolean isFromAlternateCacheKey = !decodeHelper.isSourceKey(currentSourceKey);     if (diskCacheStrategy.isResourceCacheable(         isFromAlternateCacheKey, dataSource, encodeStrategy)) {       if (encoder == null) {         throw new Registry.NoResultEncoderAvailableException(transformed.get().getClass());       }       final Key key;       switch (encodeStrategy) {         case SOURCE:           key = new DataCacheKey(currentSourceKey, signature);           break;         case TRANSFORMED:           key =               new ResourceCacheKey(                   decodeHelper.getArrayPool(),                   currentSourceKey,                   signature,                   width,                   height,                   appliedTransformation,                   resourceSubClass,                   options);           break;         default:           throw new IllegalArgumentException("Unknown strategy: " + encodeStrategy);       }        LockedResource<Z> lockedResult = LockedResource.obtain(transformed);       deferredEncodeManager.init(key, encoder, lockedResult);       result = lockedResult;     }     return result;   }

 首先获取Transformation,然后调用transform方法进行变换处理。

 

返回resource之后回到decodeFromRetrievedData方法。

 private void decodeFromRetrievedData() {     if (Log.isLoggable(TAG, Log.VERBOSE)) {       logWithTimeAndKey(           "Retrieved data",           startFetchTime,           "data: "               + currentData               + ", cache key: "               + currentSourceKey               + ", fetcher: "               + currentFetcher);     }     Resource<R> resource = null;     try {       resource = decodeFromData(currentFetcher, currentData, currentDataSource);     } catch (GlideException e) {       e.setLoggingDetails(currentAttemptingKey, currentDataSource);       throwables.add(e);     }     if (resource != null) {       notifyEncodeAndRelease(resource, currentDataSource);     } else {       runGenerators();     }   }

 

我们沿着方法进入notifyEncodeAndRelease —> notifyComplete —-> onResourceReady ——>  notifyCallbacksOfResult

 

。。。。算了写的到这里好累,接下来不写了自己看,就是去设置资源。

 

 

 

 

 

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