Asp.Net Core 7 preview 4 重磅新特性

前言

限流是应对流量暴增或某些用户恶意攻击等场景的重要手段之一,然而微软官方从未支持这一重要特性,AspNetCoreRateLimit这一第三方库限流库一般作为首选使用,然而其配置参数过于繁多,对使用者造成较大的学习成本。令人高兴的是,在刚刚发布的.NET 7 Preview 4中开始支持限流中间件。

UseRateLimiter尝鲜

  1. 安装.NET 7.0 SDK(v7.0.100-preview.4)
  2. 通过nuget包安装Microsoft.AspNetCore.RateLimiting
  3. 创建.Net7网站应用,注册中间件

全局限流并发1个

app.UseRateLimiter(new RateLimiterOptions {     Limiter = PartitionedRateLimiter.Create<HttpContext, string>(resource =>     {         return RateLimitPartition.CreateConcurrencyLimiter("MyLimiter",             _ => new ConcurrencyLimiterOptions(1, QueueProcessingOrder.NewestFirst, 1));     }) }); 

根据不同资源不同限制并发数/api前缀的资源租约数2,等待队列长度为2,其他默认租约数1,队列长度1。

app.UseRateLimiter(new RateLimiterOptions() {     // 触发限流的响应码     DefaultRejectionStatusCode = 500,     OnRejected = async (ctx, rateLimitLease) =>     {         // 触发限流回调处理     },     Limiter = PartitionedRateLimiter.Create<HttpContext, string>(resource =>     {         if (resource.Request.Path.StartsWithSegments("/api"))         {             return RateLimitPartition.CreateConcurrencyLimiter("WebApiLimiter",                 _ => new ConcurrencyLimiterOptions(2, QueueProcessingOrder.NewestFirst, 2));         }         else         {             return RateLimitPartition.CreateConcurrencyLimiter("DefaultLimiter",                 _ => new ConcurrencyLimiterOptions(1, QueueProcessingOrder.NewestFirst, 1));         }     }) });  

本地测试

  1. 新建一个webapi项目,并注册限流中间件如下
using Microsoft.AspNetCore.RateLimiting; using System.Threading.RateLimiting;  var builder = WebApplication.CreateBuilder(args);  // Add services to the container.  builder.Services.AddControllers(); // Learn more about configuring Swagger/OpenAPI at https://aka.ms/aspnetcore/swashbuckle builder.Services.AddEndpointsApiExplorer(); builder.Services.AddSwaggerGen();  var app = builder.Build();  // Configure the HTTP request pipeline. if (app.Environment.IsDevelopment()) {     app.UseSwagger();     app.UseSwaggerUI(); }  app.UseRateLimiter(new RateLimiterOptions {     DefaultRejectionStatusCode = 500,     OnRejected = async (ctx, lease) =>     {         await Task.FromResult(ctx.Response.WriteAsync("ConcurrencyLimiter"));     },     Limiter = PartitionedRateLimiter.Create<HttpContext, string>(resource =>     {         return RateLimitPartition.CreateConcurrencyLimiter("MyLimiter",             _ => new ConcurrencyLimiterOptions(1, QueueProcessingOrder.NewestFirst, 1));     }) });  app.UseHttpsRedirection();  app.UseAuthorization();  app.MapControllers();  app.Run();  
  1. 启动项目,使用jmeter测试100并发,请求接口/WeatherForecast

    所有请求处理成功,失败0!

这个结果是不是有点失望,其实RateLimitPartition.CreateConcurrencyLimiter创建的限流器是
ConcurrencyLimiter,后续可以实现个各种策略的限流器进行替换之。
看了ConcurrencyLimiter的实现,其实就是令牌桶的限流思想,上面配置的new ConcurrencyLimiterOptions(1, QueueProcessingOrder.NewestFirst, 1)),第一个1代表令牌的个数,第二个1代表可以当桶里的令牌为空时,进入等待队列,而不是直接失败,当前面的请求结束后,会归还令牌,此时等待的请求就可以拿到令牌了,QueueProcessingOrder.NewestFirst代表最新的请求优先获取令牌,也就是获取令牌时非公平的,还有另一个枚举值QueueProcessingOrder.OldestFirst老的优先,获取令牌是公平的。只要我们获取到令牌的人干活速度快,虽然我们令牌只有1,并发就很高。
3. 测试触发失败场景
只需要让我们拿到令牌的人持有时间长点,就能轻易的触发。

调整jmater并发数为10

相应内容也是我们设置的内容。

ConcurrencyLimiter源码

令牌桶限流思想

获取令牌

        protected override RateLimitLease AcquireCore(int permitCount)         {             // These amounts of resources can never be acquired             if (permitCount > _options.PermitLimit)             {                 throw new ArgumentOutOfRangeException(nameof(permitCount), permitCount, SR.Format(SR.PermitLimitExceeded, permitCount, _options.PermitLimit));             }              ThrowIfDisposed();              // Return SuccessfulLease or FailedLease to indicate limiter state             if (permitCount == 0)             {                 return _permitCount > 0 ? SuccessfulLease : FailedLease;             }              // Perf: Check SemaphoreSlim implementation instead of locking             if (_permitCount >= permitCount)             {                 lock (Lock)                 {                     if (TryLeaseUnsynchronized(permitCount, out RateLimitLease? lease))                     {                         return lease;                     }                 }             }              return FailedLease;         } 

尝试获取令牌核心逻辑

        private bool TryLeaseUnsynchronized(int permitCount, [NotNullWhen(true)] out RateLimitLease? lease)         {             ThrowIfDisposed();              // if permitCount is 0 we want to queue it if there are no available permits             if (_permitCount >= permitCount && _permitCount != 0)             {                 if (permitCount == 0)                 {                     // Edge case where the check before the lock showed 0 available permits but when we got the lock some permits were now available                     lease = SuccessfulLease;                     return true;                 }                  // a. if there are no items queued we can lease                 // b. if there are items queued but the processing order is newest first, then we can lease the incoming request since it is the newest                 if (_queueCount == 0 || (_queueCount > 0 && _options.QueueProcessingOrder == QueueProcessingOrder.NewestFirst))                 {                     _idleSince = null;                     _permitCount -= permitCount;                     Debug.Assert(_permitCount >= 0);                     lease = new ConcurrencyLease(true, this, permitCount);                     return true;                 }             }              lease = null;             return false;         } 

令牌获取失败后进入等待队列

 protected override ValueTask<RateLimitLease> WaitAsyncCore(int permitCount, CancellationToken cancellationToken = default)         {             // These amounts of resources can never be acquired             if (permitCount > _options.PermitLimit)             {                 throw new ArgumentOutOfRangeException(nameof(permitCount), permitCount, SR.Format(SR.PermitLimitExceeded, permitCount, _options.PermitLimit));             }              // Return SuccessfulLease if requestedCount is 0 and resources are available             if (permitCount == 0 && _permitCount > 0 && !_disposed)             {                 return new ValueTask<RateLimitLease>(SuccessfulLease);             }              // Perf: Check SemaphoreSlim implementation instead of locking             lock (Lock)             {                 if (TryLeaseUnsynchronized(permitCount, out RateLimitLease? lease))                 {                     return new ValueTask<RateLimitLease>(lease);                 }                  // Avoid integer overflow by using subtraction instead of addition                 Debug.Assert(_options.QueueLimit >= _queueCount);                 if (_options.QueueLimit - _queueCount < permitCount)                 {                     if (_options.QueueProcessingOrder == QueueProcessingOrder.NewestFirst && permitCount <= _options.QueueLimit)                     {                         // remove oldest items from queue until there is space for the newest request                         do                         {                             RequestRegistration oldestRequest = _queue.DequeueHead();                             _queueCount -= oldestRequest.Count;                             Debug.Assert(_queueCount >= 0);                             if (!oldestRequest.Tcs.TrySetResult(FailedLease))                             {                                 // Updating queue count is handled by the cancellation code                                 _queueCount += oldestRequest.Count;                             }                         }                         while (_options.QueueLimit - _queueCount < permitCount);                     }                     else                     {                         // Don't queue if queue limit reached and QueueProcessingOrder is OldestFirst                         return new ValueTask<RateLimitLease>(QueueLimitLease);                     }                 }                  CancelQueueState tcs = new CancelQueueState(permitCount, this, cancellationToken);                 CancellationTokenRegistration ctr = default;                 if (cancellationToken.CanBeCanceled)                 {                     ctr = cancellationToken.Register(static obj =>                     {                         ((CancelQueueState)obj!).TrySetCanceled();                     }, tcs);                 }                  RequestRegistration request = new RequestRegistration(permitCount, tcs, ctr);                 _queue.EnqueueTail(request);                 _queueCount += permitCount;                 Debug.Assert(_queueCount <= _options.QueueLimit);                  return new ValueTask<RateLimitLease>(request.Tcs.Task);             }         } 

归还令牌

 private void Release(int releaseCount)         {             lock (Lock)             {                 if (_disposed)                 {                     return;                 }                  _permitCount += releaseCount;                 Debug.Assert(_permitCount <= _options.PermitLimit);                  while (_queue.Count > 0)                 {                     RequestRegistration nextPendingRequest =                         _options.QueueProcessingOrder == QueueProcessingOrder.OldestFirst                         ? _queue.PeekHead()                         : _queue.PeekTail();                      if (_permitCount >= nextPendingRequest.Count)                     {                         nextPendingRequest =                             _options.QueueProcessingOrder == QueueProcessingOrder.OldestFirst                             ? _queue.DequeueHead()                             : _queue.DequeueTail();                          _permitCount -= nextPendingRequest.Count;                         _queueCount -= nextPendingRequest.Count;                         Debug.Assert(_permitCount >= 0);                          ConcurrencyLease lease = nextPendingRequest.Count == 0 ? SuccessfulLease : new ConcurrencyLease(true, this, nextPendingRequest.Count);                         // Check if request was canceled                         if (!nextPendingRequest.Tcs.TrySetResult(lease))                         {                             // Queued item was canceled so add count back                             _permitCount += nextPendingRequest.Count;                             // Updating queue count is handled by the cancellation code                             _queueCount += nextPendingRequest.Count;                         }                         nextPendingRequest.CancellationTokenRegistration.Dispose();                         Debug.Assert(_queueCount >= 0);                     }                     else                     {                         break;                     }                 }                  if (_permitCount == _options.PermitLimit)                 {                     Debug.Assert(_idleSince is null);                     Debug.Assert(_queueCount == 0);                     _idleSince = Stopwatch.GetTimestamp();                 }             }         } 

总结

虽然这次官方对限流进行了支持,但貌似还不能支持对ip或client级别的限制支持,对于更高级的限流策略仍需要借助第三方库或自己实现,期待后续越来越完善。

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